Player ID: Sepulchre
Character Type: PC
Assumed Name/Alias: Adrax
Character name: ???
Race: Unknown, super-ancient virtually extinct race of natural immortals (with varying degrees of immortality)
Body Shape: Humanoid
Age: incalculable, has seen the death and rebirth of their universe at least four times over
Gender: ????
Height: 6'2"
Weight: less than two pounds (including most all of their equipment) (I.E, they're practically weightless)
Appearance: the only entities that know(knew) their true form died in the first iteration (to Adrax) of their universe. The appearance everyone knows as "Adrax" is that of a six foot two inch humanoid wearing halfway recognizable (halfway strange and outlandish) clothes that cover their entire body. The only part of their body that anyone can actually see is the ends of their hair (kept fairly short and having gone silver-white, though whether from age or something else is unknown). (clothes will be described roughly in a clothing section below equipment)
Known Languages: Native language (nameless now), Common, Draconic, Fiendish and Abyssal (Or just "Demonic when not in a universe that supports), Celestial, Angelic
Alignment: Chaotic Evil (Follows nothing but their own desires, only helps others if they either want to or there's something in it for them)
Prime Sin: Murder
Based off of what show/game/etc: So far, pretty much D&D, though they don't actually take anything from it (aside from three languages, guess which ones)
Personality: A very dark being, they hide the raging torrent of hatred, anger, and bloodlust (and otherwise utter apathy) with a mask of audible smiles, laughter, and humorous actions (and jokes)
Strengths: Physically and mentally superior to humans (despite being an utterly "average" representative of their race, they are at least three times greater in base strength, dexterity, constitution, intelligence, "wisdom" (perception really), and charisma), totally immortal (meaning they can't die by any means whatsoever), immune to all poisons and diseases, cut type wounds and hole wounds where the flesh is just parted (not removed) can be instantly healed by closing them and applying light pressure, their body can operate without their head (and the head still is active, being able to speak, look around, and do everything a head can do on its own), they don't have any physical or spiritual need to eat, sleep, drink, or breath (though they can do all but sleep, which they are completely incapable of)
Weaknesses: despite being unable to die, and having many superiorities over humans, aside from the things mentioned, they are theoretically just like a human, meaning that they can still take damage, be wounded, and beaten down until they can't do anything anymore
Likes/Dislikes:
Other:
Theme Song: none
Equipment: Their outfit (described below), in which every piece worn is made from a high tech material that can be easily (when in good repair) converted to almost any shape, color, pattern, and texture through an electrical shock that "programs" the material, and is also highly durable (almost indestructible), totally hydrophobic, incredibly elastic, and retains its properties even when stretched to almost a single atomic layer. The coat has an impressive number of pockets on the inside, which seem to be spacially distorted, being able to contain more than their space would allow for under normal conditions, the coat itself also seems to have some kind of spacial distortion on whatever is acknowledged as "the inside", as the space within is much greater than the space outside belies. They also wear a set of wide goggles (similar to the ones worn by Ridick, just the easiest description to go with) which cover most of the space exposed in the gap between the top of the coat's collar and the bottom of the hat (these goggles are reactively polarizing, appearing impenetrably black on the outside, but allowing varied levels of light in to create the perfect sight conditions for the wearer, even "making" light to continue that trend, effectively making them have "night vision". They have many more properties aside from this, but they are locked off.), a pair of wide "wireless" headphones with no connecting bridge between them which completely hide Adrax's ears (these headphones possess a massive library of music, can output a practically limitless volume and frequency range, can cut off all sound outside of them, have a practically limitless power supply, can defy the laws of physics by being able to create matter to change size, shape, and even copy themselves limitlessly. They also allow a limited form of telepathy to their wearers, connecting the minds of anyone who wears connected pairs (copy pairs are automatically connected) and transmitting dulled information from the senses of one wearer to all others (so massively dulled that the other wearers only recognize what is happening, and can't actually register it as though it were happening to them), and allowing intercommunication that ignores all language barriers (even those of beast to "man") in an instant. Lastly, they wield (currently) a beautiful sword in their right hand (worn at the left hip) that looks as though it is made from silver (to be further described under "weapons")
Clothing: A long duster, worn with age down to a sandy brown color and with a very high collar covering up just above their nose, short gloves with reinforcement on the knuckles which add some protection when fighting fisticuffs (also worn with age and from the weather, though to a lesser degree, it can be recognized that they were originally white with some kind of raised pattern or something), a pair of strong leatherlike armored trousers that, while fitting perfectly, still manage to hide any indication of whatever gender the wearer might be, high topped riding/hiking/all-around boots with a bit of heel (similar to cowboy boots), also worn from the passage of time and long term exposure to the elements (like everything they wear), and a mid-height hat that looks like a combination of a cowboy hat and a fedora (leaning a bit more towards cowboy), like everything else, it too is worn with age and browned out. The overall appearance of their outfit gives the impression of someone who spends a lot of time trekking by foot through deserts and hiking mountains of varying height
Character History: ??????; The only solid elements are that they are very old, they come from a dead race, and that they have wandered wherever for EONS. This character is built to fit into basically ANY potential scenario, and has a wide variety of potential variants.
Abilities:
-Vocal manipulation: Has class 9 vocal manipulation abilities, I.E, they can literally mimic ANY sound they can think of.
-Essence: The only magical ability they ever bothered to learn and master, they can rip the essence of whatever something is and move it into another object/space/entity. A powerful ability if used properly.
Techniques:
-Float: By spreading the bottom of their duster to capture air as they fall, they can slow their descent to a crawl, almost hovering in place.
Weapons: Sword (Colloquially referred to by others as "Splitter")
Description: An English style blade (similar to a longsword or broadsword), double edged (roughly five inches across from edge to edge), with a four and a half foot long (one inch thick) blade, and an eight inch handle, the pommel is simple and unadorned by any frivolities, aside from the seeming fact of the blade being made from silver and the entire lower section being made from ivory (though neither is true in actual fact), the entire sword retains this utilitarian feel, having no special designs or engravings. The blade is (in actuality) forged from a nigh-indestructible metal from the stars ("cleverly" named "Star-metal"), while the handle is crafted from a rare and equally unique material that has no name and is also nigh-indestructible when forged and properly tempered (it is some form of stone). Overall, the sword can take almost limitless punishment and abuse without any upkeep and remain in perfect condition, all while giving off a regal and simultaneously utilitarian air. In short, it is a simple yet beautiful, powerful blade meant not to give airs or other bullshit, but to look fairly good while killing shit.
Weapon abilities: The sword has almost nothing special about it (aside from its durability due to the materials it was forged from), but does possess a vorpal edge so sharp that it can effortlessly slice through almost anything, be it dragon scales (or bone), or a stone giant mountain spirit. The only enchantment the blade possesses is one that allows it to strike the immaterial or spectral as easily as it does the material and solid.
(These traits are subject to change to accommodate the various potentials of each Adrax, as is the name. It is always forged from pure starmetal and such, and always has its vorpal edge, and it is always the presented size, but its design and further abilities are subject to change at the beginning of an RP)
Alright, so, this "character" is actually more of a template. "Adrax" is an alias and something of a title of sorts. My D&D group and I have begun referring to the varying iterations of "this character" as "an Adrax" or even "Adraxes". Many entities across the multiverse wear the mantle of Adrax. Almost all are the last of their race, an ancient race that may even precede the current universe, and is usually immortal (as described). The MOST notable thing about "Adraxes" (one that's hard to fit in above) is that they can completely ignore the "fate" of a universe or timeline. Law has no effect on them, they cannot be bound by "Fate" or "Destiny", and have TRUE free will. In D&D, this amounts to an Adrax character literally being able to go against what the DM says, ignoring the DM and going off on their own tangent and completely rewriting the story. The "plot" fears an Adrax unbearably. Even paradox has no effect on Adraxes, they fear nothing in time or the universal weave. "The threads of the tapestry have no control over them."
Part of a new rule I had intended to implement, "Immortal Characters". The basic idea of which is that in an infinite multiverse, the likelihood of discovering immortals is actually lower than not. I had a full rule thought up at one point, not sure what to do about it now, I'll hopefully try to implement it at some point.